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Virtually as cut-price as warez
Tue Aug 02, 2011 1:01 am by Anonymous
Yo A set of indie developers are selling a lots of their games which includes some of the biggest self-assured games on the market. Gamers can dub their own payment—from 1c to $1,000—instead of a make over out of pocket of games that would attempt to the john for deteriorated $80 if sold separately. Anyone who buys the case can go through speculator upon themselves as expertly …
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ENDGAME Recruits!
Sat Aug 22, 2009 7:48 pm by Admin
First of all, i would like to welcome you to the forums, run by the guild ENDGAME. I started this guild a few years back in WoW, and branched off into other games of interest referred to by friends, or that i heard about through the grapevine. Anyhoo, i would like to welcome all honest people into the guild, if you are, in fact, interested in joining. I regret to say i no longer play some of the …
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225 astro BEFORE trade routes with room to build!!!
4 posters
:: Astro Empires :: Rants and Raves
Page 1 of 1
225 astro BEFORE trade routes with room to build!!!
225 economy Astro BEFORE trade routes.
Level.........Structure..............+Economy.......Energy.......Population.........Area
-----------------------------------------------------------------------------
Lvl 12....Urban Structures.............--................--................+60.............-12
Lvl 5......Antimatter Plants............--................+100*...........-5...............-5
Lvl 15....Metal Refineries...............+15..............-15..............-15.............-10
Lvl 15....Robotic Factories.............+15..............-15..............-15.............-15
Lvl 20....Shipyards.......................+20..............-20..............-20.............-20
Lvl 20....Spaceports.....................+40..............-20..............-20.............-20
Lvl 5......Nanite Factories..............+10..............-10..............-5...............-5
Lvl 5......Economic Centers............+15..............-10..............-5...............-5
Lvl 5......Terraform.......................--................--................--...............+25
Lvl 5......Orbital Base....................--................--...............+50..............--
Lvl 5......Multi-Level Platforms........--................--................--...............+50
Lvl 10....Capital...........................+100............-60..............-10..............-10
Lvl 9......Fusion Plants..................--................+72..............-9...............-9
Lvl 5......Android Factories............+10..............-20...............-5...............-5
---------------------------------------------------------------------------------------------------------
..............................................+225..............+2................+1..............+34
...............................total economy^^......extra Energy.......extra pop.......^^room to build!!!
There you have it, 225 credit economy per hour at 1 base** on a free account. With room to spare, might i add =)
(**NOTE: The economy on this layout does NOT include the 5 trade routes economies that you will be able to have as well, with the 20 spaceports.)
This is NOT, by ANY means a cheap base to build, but it will pay for itself in the long run, as i'm sure you can imagine.
(*NOTE: This is based on Energy researched to level 20, thus multiplying Energy output by 100%, (doubling Power Plant outputs.))
OK, so assuming you have all your research prerequisites completed for the formula i have laid out, your base (after Terraform, and Multi-Level Platforms) starts out @150 area. (Based on Astro area being 75 before ANYTHING is built)
Prerequisites:
Energy level 20
Computer level 20
Laser level 8
Armour level 22
Tachyon Communications level 1 (This is only for the Capital Structure.)
Artificial Intelligence level 4 (This is only for the Android Factories.)
After research, this is what i've come up with to be the highest economy base (with room to build) for a FREE account.
(You can build up to 9 bases with a free account, and the structures that i've left at level 5 are the max they can go with a free account)
If you have any questions, or are looking for a guild, or trade routes, please feel free to message me, in-game, profile link in my sig.
_________________
Player profile: Nikkistone
Guild profile: ENDGAME
"When ENDGAME shows up, It's GAME OVER for the opposition"
Level.........Structure..............+Economy.......Energy.......Population.........Area
-----------------------------------------------------------------------------
Lvl 12....Urban Structures.............--................--................+60.............-12
Lvl 5......Antimatter Plants............--................+100*...........-5...............-5
Lvl 15....Metal Refineries...............+15..............-15..............-15.............-10
Lvl 15....Robotic Factories.............+15..............-15..............-15.............-15
Lvl 20....Shipyards.......................+20..............-20..............-20.............-20
Lvl 20....Spaceports.....................+40..............-20..............-20.............-20
Lvl 5......Nanite Factories..............+10..............-10..............-5...............-5
Lvl 5......Economic Centers............+15..............-10..............-5...............-5
Lvl 5......Terraform.......................--................--................--...............+25
Lvl 5......Orbital Base....................--................--...............+50..............--
Lvl 5......Multi-Level Platforms........--................--................--...............+50
Lvl 10....Capital...........................+100............-60..............-10..............-10
Lvl 9......Fusion Plants..................--................+72..............-9...............-9
Lvl 5......Android Factories............+10..............-20...............-5...............-5
---------------------------------------------------------------------------------------------------------
..............................................+225..............+2................+1..............+34
...............................total economy^^......extra Energy.......extra pop.......^^room to build!!!
There you have it, 225 credit economy per hour at 1 base** on a free account. With room to spare, might i add =)
(**NOTE: The economy on this layout does NOT include the 5 trade routes economies that you will be able to have as well, with the 20 spaceports.)
This is NOT, by ANY means a cheap base to build, but it will pay for itself in the long run, as i'm sure you can imagine.
(*NOTE: This is based on Energy researched to level 20, thus multiplying Energy output by 100%, (doubling Power Plant outputs.))
OK, so assuming you have all your research prerequisites completed for the formula i have laid out, your base (after Terraform, and Multi-Level Platforms) starts out @150 area. (Based on Astro area being 75 before ANYTHING is built)
Prerequisites:
Energy level 20
Computer level 20
Laser level 8
Armour level 22
Tachyon Communications level 1 (This is only for the Capital Structure.)
Artificial Intelligence level 4 (This is only for the Android Factories.)
After research, this is what i've come up with to be the highest economy base (with room to build) for a FREE account.
(You can build up to 9 bases with a free account, and the structures that i've left at level 5 are the max they can go with a free account)
If you have any questions, or are looking for a guild, or trade routes, please feel free to message me, in-game, profile link in my sig.
_________________
Player profile: Nikkistone
Guild profile: ENDGAME
"When ENDGAME shows up, It's GAME OVER for the opposition"
Admin- Admin
- Posts : 11
Join date : 2009-08-21
Age : 44
Location : West Central Florida, USA
Character sheet
Name:
Class: Warrior
Backround:
defenses, and such?
I didnt show defenses on that schematic, because different prople have different opinions of what defenses they like, and if they want to add more economy, instead of defenses, and just have a 10k fleet there, and such..
SCHOOLED_SUCKA- Admin
- Guild name: : ENDGAME
Posts : 36
Join date : 2009-08-23
Age : 44
Character sheet
Name: Guildor
Class: Warrior
Backround:
things to consider on that base design
getting the capitol up to level 10 costs much more than it is worth:
Level Credits Economy increase Capital / others
1 13,500 10 / 1
2 20,250 20 / 2
3 30,375 30 / 3
4 45,562 40 / 4
5 68,344 50 / 5
6 102,516 60 / 6
7 153,774 70 / 7
8 230,661 80 / 8
9 345,991 90 / 9
10 518,986 100 / 10
total cost: 1,010,973
Level Credits Economy increase Capital / others
1 13,500 10 / 1
2 20,250 20 / 2
3 30,375 30 / 3
4 45,562 40 / 4
5 68,344 50 / 5
6 102,516 60 / 6
7 153,774 70 / 7
8 230,661 80 / 8
9 345,991 90 / 9
10 518,986 100 / 10
total cost: 1,010,973
Fred Mann- Moderator
- Guild name: : [FUN]
Posts : 8
Join date : 2009-09-17
Character sheet
Name:
Class: Warrior
Backround:
Re: 225 astro BEFORE trade routes with room to build!!!
noobynuts wrote:I didnt show defenses on that schematic, because different prople have different opinions of what defenses they like, and if they want to add more economy, instead of defenses, and just have a 10k fleet there, and such..
10k fleet wont do diddly, i had 25k fleet plus some turrets, and it got whooped......
countryman49- ENDGAME Members
- Guild name: : seseme street mafia
Posts : 4
Join date : 2009-10-13
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