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» childs play charity drive..
225 astro BEFORE trade routes with room to build!!! EmptySat Sep 17, 2011 5:25 pm by buckeye1990

» NOOB TUBES
225 astro BEFORE trade routes with room to build!!! EmptyWed Aug 03, 2011 2:52 am by buckeye1990

» Virtually as cut-price as warez
225 astro BEFORE trade routes with room to build!!! EmptyWed Aug 03, 2011 2:51 am by SCHOOLED_SUCKA

» Diablo 3 Fail: Requires constant connection to play, among other shitty things.
225 astro BEFORE trade routes with room to build!!! EmptyWed Aug 03, 2011 2:05 am by SCHOOLED_SUCKA

» ENDGAME Clothing???
225 astro BEFORE trade routes with room to build!!! EmptyThu Jul 28, 2011 7:44 am by SCHOOLED_SUCKA

» How do we apply?
225 astro BEFORE trade routes with room to build!!! EmptyThu Mar 04, 2010 1:13 am by SCHOOLED_SUCKA

» D2 LADDER TRADES
225 astro BEFORE trade routes with room to build!!! EmptyThu Feb 18, 2010 8:37 pm by SCHOOLED_SUCKA

» VOTE: Should we have a person that keeps track of ranks, and medals earned?
225 astro BEFORE trade routes with room to build!!! EmptyMon Jan 25, 2010 2:48 am by Admin

» some tidbits:
225 astro BEFORE trade routes with room to build!!! EmptyMon Jan 25, 2010 1:55 am by Admin

Virtually as cut-price as warez

Tue Aug 02, 2011 1:01 am by Anonymous

Yo A set of indie developers are selling a lots of their games which includes some of the biggest self-assured games on the market. Gamers can dub their own payment—from 1c to $1,000—instead of a make over out of pocket of games that would attempt to the john for deteriorated $80 if sold separately. Anyone who buys the case can go through speculator upon themselves as expertly …

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Comments: 1

How do we apply?

Wed Mar 03, 2010 6:41 pm by RyanTBS25

To Endgame?

Comments: 1

ENDGAME Recruits!

Sat Aug 22, 2009 7:48 pm by Admin

First of all, i would like to welcome you to the forums, run by the guild ENDGAME. I started this guild a few years back in WoW, and branched off into other games of interest referred to by friends, or that i heard about through the grapevine. Anyhoo, i would like to welcome all honest people into the guild, if you are, in fact, interested in joining. I regret to say i no longer play some of the …

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225 astro BEFORE trade routes with room to build!!!

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225 astro BEFORE trade routes with room to build!!! Empty 225 astro BEFORE trade routes with room to build!!!

Post  Admin Tue Sep 15, 2009 6:56 pm

225 economy Astro BEFORE trade routes.

Level.........Structure..............+Economy.......Energy.......Population.........Area
-----------------------------------------------------------------------------
Lvl 12....Urban Structures.............--................--................+60.............-12
Lvl 5......Antimatter Plants............--................+100*...........-5...............-5
Lvl 15....Metal Refineries...............+15..............-15..............-15.............-10
Lvl 15....Robotic Factories.............+15..............-15..............-15.............-15
Lvl 20....Shipyards.......................+20..............-20..............-20.............-20
Lvl 20....Spaceports.....................+40..............-20..............-20.............-20
Lvl 5......Nanite Factories..............+10..............-10..............-5...............-5
Lvl 5......Economic Centers............+15..............-10..............-5...............-5
Lvl 5......Terraform.......................--................--................--...............+25
Lvl 5......Orbital Base....................--................--...............+50..............--
Lvl 5......Multi-Level Platforms........--................--................--...............+50
Lvl 10....Capital...........................+100............-60..............-10..............-10
Lvl 9......Fusion Plants..................--................+72..............-9...............-9
Lvl 5......Android Factories............+10..............-20...............-5...............-5
---------------------------------------------------------------------------------------------------------
..............................................+225..............+2................+1..............+34
...............................total economy^^......extra Energy.......extra pop.......^^room to build!!!

There you have it, 225 credit economy per hour at 1 base** on a free account. With room to spare, might i add =)
(**NOTE: The economy on this layout does NOT include the 5 trade routes economies that you will be able to have as well, with the 20 spaceports.)
This is NOT, by ANY means a cheap base to build, but it will pay for itself in the long run, as i'm sure you can imagine.


(*NOTE: This is based on Energy researched to level 20, thus multiplying Energy output by 100%, (doubling Power Plant outputs.))

OK, so assuming you have all your research prerequisites completed for the formula i have laid out, your base (after Terraform, and Multi-Level Platforms) starts out @150 area. (Based on Astro area being 75 before ANYTHING is built)

Prerequisites:
Energy level 20
Computer level 20
Laser level 8
Armour level 22
Tachyon Communications level 1 (This is only for the Capital Structure.)
Artificial Intelligence level 4 (This is only for the Android Factories.)




After research, this is what i've come up with to be the highest economy base (with room to build) for a FREE account.
(You can build up to 9 bases with a free account, and the structures that i've left at level 5 are the max they can go with a free account)

If you have any questions, or are looking for a guild, or trade routes, please feel free to message me, in-game, profile link in my sig.

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Player profile: Nikkistone
Guild profile: ENDGAME
"When ENDGAME shows up, It's GAME OVER for the opposition"
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225 astro BEFORE trade routes with room to build!!! Empty defenses, and such?

Post  SCHOOLED_SUCKA Tue Sep 15, 2009 6:59 pm

I didnt show defenses on that schematic, because different prople have different opinions of what defenses they like, and if they want to add more economy, instead of defenses, and just have a 10k fleet there, and such..
SCHOOLED_SUCKA
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225 astro BEFORE trade routes with room to build!!! Empty things to consider on that base design

Post  Fred Mann Thu Sep 17, 2009 3:54 pm

getting the capitol up to level 10 costs much more than it is worth:

Level Credits Economy increase Capital / others
1 13,500 10 / 1
2 20,250 20 / 2
3 30,375 30 / 3
4 45,562 40 / 4
5 68,344 50 / 5
6 102,516 60 / 6
7 153,774 70 / 7
8 230,661 80 / 8
9 345,991 90 / 9
10 518,986 100 / 10

total cost: 1,010,973
Fred Mann
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225 astro BEFORE trade routes with room to build!!! Empty Re: 225 astro BEFORE trade routes with room to build!!!

Post  countryman49 Tue Oct 13, 2009 11:19 pm

noobynuts wrote:I didnt show defenses on that schematic, because different prople have different opinions of what defenses they like, and if they want to add more economy, instead of defenses, and just have a 10k fleet there, and such..

10k fleet wont do diddly, i had 25k fleet plus some turrets, and it got whooped......

countryman49
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